iOS开发——Category在项目中的实际运用
写在前面
先看两行代码:
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1 label2<span class="hljs-variable">.textColor</span> = [<span class="hljs-built_in">UIColor</span> colorWithHexString:<span class="hljs-string">@"707070"</span>];
2.
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5 _table.header = [MJRefreshHeader headerWithRefreshingBlock:^{
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (<span class="hljs-keyword">int64_t</span>)(<span class="hljs-number">2.0</span> * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
<span class="hljs-comment">// 刷新时的相关处理</span>
});
}];
相信大家对上面的两行代码都不会陌生
- 上一行:UIColor原本是没有读取十六进制颜色值的方法的
- 下一行:UITableView原本是没有header属性的
那么,How it happened?😳
Because of the Category!😌
Category(类别)简介
- 利用Objective-C的动态运行时分配机制,可以为现有的类(自己的或系统的或三方库的)添加新方法,这种为现有的类添加新方法的方式称为类别category,他可以为任何类添加新的方法,包括那些没有源代码的类。
- 类别使得无需创建对象类的子类就能完成同样的工作。
Category的作用
一. 扩展类的方法
这是我们用的最多的,现在就以扩展
1 | UIColor |
的一个读取16进制颜色的方法为例:
在.m文件中编写扩展的方法
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45 + (<span class="hljs-built_in">UIColor</span> *)colorWithHexString:(<span class="hljs-built_in">NSString</span> *)color alpha:(<span class="hljs-built_in">CGFloat</span>)alpha
{
<span class="hljs-comment">//删除字符串中的空格</span>
<span class="hljs-built_in">NSString</span> *cString = [[color stringByTrimmingCharactersInSet:[<span class="hljs-built_in">NSCharacterSet</span> whitespaceAndNewlineCharacterSet]] uppercaseString];
<span class="hljs-comment">// String should be 6 or 8 characters</span>
<span class="hljs-keyword">if</span> ([cString length] < <span class="hljs-number">6</span>)
{
<span class="hljs-keyword">return</span> [<span class="hljs-built_in">UIColor</span> clearColor];
}
<span class="hljs-comment">// strip 0X if it appears</span>
<span class="hljs-comment">//如果是0x开头的,那么截取字符串,字符串从索引为2的位置开始,一直到末尾</span>
<span class="hljs-keyword">if</span> ([cString hasPrefix:<span class="hljs-string">@"0X"</span>])
{
cString = [cString substringFromIndex:<span class="hljs-number">2</span>];
}
<span class="hljs-comment">//如果是#开头的,那么截取字符串,字符串从索引为1的位置开始,一直到末尾</span>
<span class="hljs-keyword">if</span> ([cString hasPrefix:<span class="hljs-string">@"#"</span>])
{
cString = [cString substringFromIndex:<span class="hljs-number">1</span>];
}
<span class="hljs-keyword">if</span> ([cString length] != <span class="hljs-number">6</span>)
{
<span class="hljs-keyword">return</span> [<span class="hljs-built_in">UIColor</span> clearColor];
}
<span class="hljs-comment">// Separate into r, g, b substrings</span>
<span class="hljs-built_in">NSRange</span> range;
range<span class="hljs-variable">.location</span> = <span class="hljs-number">0</span>;
range<span class="hljs-variable">.length</span> = <span class="hljs-number">2</span>;
<span class="hljs-comment">//r</span>
<span class="hljs-built_in">NSString</span> *rString = [cString substringWithRange:range];
<span class="hljs-comment">//g</span>
range<span class="hljs-variable">.location</span> = <span class="hljs-number">2</span>;
<span class="hljs-built_in">NSString</span> *gString = [cString substringWithRange:range];
<span class="hljs-comment">//b</span>
range<span class="hljs-variable">.location</span> = <span class="hljs-number">4</span>;
<span class="hljs-built_in">NSString</span> *bString = [cString substringWithRange:range];
<span class="hljs-comment">// Scan values</span>
<span class="hljs-keyword">unsigned</span> <span class="hljs-keyword">int</span> r, g, b;
[[<span class="hljs-built_in">NSScanner</span> scannerWithString:rString] scanHexInt:&r];
[[<span class="hljs-built_in">NSScanner</span> scannerWithString:gString] scanHexInt:&g];
[[<span class="hljs-built_in">NSScanner</span> scannerWithString:bString] scanHexInt:&b];
<span class="hljs-keyword">return</span> [<span class="hljs-built_in">UIColor</span> colorWithRed:((<span class="hljs-keyword">float</span>)r / <span class="hljs-number">255.0</span>f) green:((<span class="hljs-keyword">float</span>)g / <span class="hljs-number">255.0</span>f) blue:((<span class="hljs-keyword">float</span>)b / <span class="hljs-number">255.0</span>f) alpha:alpha];
}
在.h文件中将方法暴露出来
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2 <span class="hljs-comment">/* 从十六进制字符串获取颜色 */</span>
+ (<span class="hljs-built_in">UIColor</span> *)colorWithHexString:(<span class="hljs-built_in">NSString</span> *)color alpha:(<span class="hljs-built_in">CGFloat</span>)alpha;
至此,扩展系统类UIColor的方法成功,需要时,导入头文件直接使用即可:
1 <span class="hljs-keyword">self</span><span class="hljs-variable">.view</span><span class="hljs-variable">.backgroundColor</span>=[<span class="hljs-built_in">UIColor</span> colorWithHexString:<span class="hljs-string">@"f7f7f9"</span>];
二. 扩展类的属性(结合runtime)
这个也是相当实用的,举个🌰:我们如果要给所有UIButton都添加一个name属性,怎么破?这个时候Category又可以秀一下了(都是套路):
.h文件里定义并暴露属性
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2 <span class="hljs-comment">/** button的name */</span>
<span class="hljs-keyword">@property</span> (<span class="hljs-keyword">nonatomic</span>,<span class="hljs-keyword">copy</span>) <span class="hljs-built_in">NSString</span> *name;
.m文件先导入
1 | <objc/runtime.h> |
,然后处理set和get方法
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9 <span class="hljs-keyword">static</span> <span class="hljs-keyword">void</span> *strKey = &strKey;
- (<span class="hljs-keyword">void</span>)setName:(<span class="hljs-built_in">NSString</span> *)name{
objc_setAssociatedObject(<span class="hljs-keyword">self</span>, & strKey, name, OBJC_ASSO<span class="hljs-built_in">CIATION_COPY</span>);
}
- (<span class="hljs-built_in">NSString</span> *)name{
<span class="hljs-keyword">return</span> objc_getAssociatedObject(<span class="hljs-keyword">self</span>, &strKey);
}
然后就可以使用了😄
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2 button<span class="hljs-variable">.name</span> = <span class="hljs-string">@"小button"</span>;
<span class="hljs-built_in">NSLog</span>(<span class="hljs-string">@"%@"</span>,button<span class="hljs-variable">.name</span>);
三. 在没有源代码的情况下可以用来修复BUG
当知道已有类中某个方法有BUG,但是这个类是以库的形式存在的,我们无法直接修改源代码的时候,Category也可以用于替代这个已有类中某个方法的实体,从而达到修复BUG的目的。
说白了就是替换原有的方法,不过替换之前要先想好是否会影响原有的功能以及是否有更深层的bug在后面等着你。。。😱
四. 整体替换
one day,产品跑来告诉我:系统的弹窗太丑了,要全部换成自定义弹窗。我怀着忐忑的心情在工程中输入
1 | UIAlertView |
进行搜索,尼玛,300多个搜索结果。。。当时我首先想到的是新建一个类,让它有和
1 | UIAlertView |
有相同的方法,然后将UIAlertView全部换成新类即可。不过后来仔细想想,方法虽行,但是要替换的太多了,万一出现什么差错就麻烦了。于是乎,我使用了Category,重置了
1 | UIAlertView |
的相关方法,仅仅新建了一个Category文件,没有在原来的工程中进行任何修改和替换。这里,应该有一波666😄
如何优雅的使用Category?
关于这一点,你首先得清楚Category和继承的区别:
继承Inherit
这个是面向对象语言都有的一个特性,子类会继承父类的方法和属性。
继承会新建一个子类,但类别不会。
弄清Category和继承的区别后,才知道什么时候用Category,什么时候用继承,这个也是面试官喜欢问的,所以不管怎样请务必融会贯通。
有人说:
如果需要添加一个新的变量,则需添加子类。
如果只是添加一个新的方法,用Category是比较好的选择。
关于什么时候用Category,什么时候用继承,我个人经验如下:
- 以UIButon为例,如果你希望你项目中所有的UIButton都有一个属性:name,那么这个时候直接用Category给UIButton扩展个属性即可。
- 同样需要给button添加一个name属性,但是这种button只在某个或几个(反正就是用的情况不多)页面使用时,这时我通常采取继承的方式自定义一个button。
项目实际运用举例
先看一张UI设计图:
项目中会大量使用到带红色边框的button,如果我们每次都来实现这个边框效果必然非常繁琐。这个时候用Category给UIButton扩展一个自定义构造方法便可完美解决这个烦恼😁
代码如下:
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24 <span class="hljs-comment">/**
* 自定义带边框的button
*
* @param frame frame
* @param borderColor 边框颜色
* @param borderWidth 边框宽度
*
* @return 自定义带边框的button
*/</span>
- (instancetype)initWithFrame:(<span class="hljs-built_in">CGRect</span>)frame borderColor:(<span class="hljs-built_in">UIColor</span> *)borderColor borderWidth:(<span class="hljs-built_in">CGFloat</span>)borderWidth{
<span class="hljs-keyword">if</span> (<span class="hljs-keyword">self</span> = [<span class="hljs-keyword">super</span> initWithFrame:frame]) {
<span class="hljs-comment">// 边框颜色</span>
<span class="hljs-keyword">self</span><span class="hljs-variable">.layer</span><span class="hljs-variable">.borderColor</span> = borderColor<span class="hljs-variable">.CGColor</span>;
<span class="hljs-comment">// 边框宽度</span>
<span class="hljs-keyword">self</span><span class="hljs-variable">.layer</span><span class="hljs-variable">.borderWidth</span> = borderWidth;
<span class="hljs-comment">// title颜色(与边框颜色一致)</span>
[<span class="hljs-keyword">self</span> setTitleColor:borderColor forState:<span class="hljs-built_in">UIControlStateNormal</span>];
<span class="hljs-comment">// 圆角</span>
<span class="hljs-keyword">self</span><span class="hljs-variable">.layer</span><span class="hljs-variable">.cornerRadius</span> = <span class="hljs-number">3</span>;
<span class="hljs-comment">// 字号</span>
[<span class="hljs-keyword">self</span><span class="hljs-variable">.titleLabel</span> setFont:[<span class="hljs-built_in">UIFont</span> systemFontOfSize:<span class="hljs-number">13</span>]];
}
<span class="hljs-keyword">return</span> <span class="hljs-keyword">self</span>;
}
使用:
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3 <span class="hljs-built_in">UIButton</span> *button = [[<span class="hljs-built_in">UIButton</span> alloc]initWithFrame:<span class="hljs-built_in">CGRectMake</span>(<span class="hljs-number">100</span>, <span class="hljs-number">200</span>, <span class="hljs-number">69</span>, <span class="hljs-number">21</span>) borderColor:[<span class="hljs-built_in">UIColor</span> colorWithHexString:<span class="hljs-string">@"ff0000"</span>] borderWidth:<span class="hljs-number">2</span>];
[button setTitle:<span class="hljs-string">@"立即购买"</span> forState:<span class="hljs-built_in">UIControlStateNormal</span>];
[<span class="hljs-keyword">self</span><span class="hljs-variable">.view</span> addSubview:button];
效果图:
注意
- 如果category扩展的方法名已存在,会覆盖原有的方法名相同,是根据buildPhases->Compile Sources里面的从上至下顺序编译的,即后编译的会被调用。
- 新扩展的方法与原方法同名,但是还需要使用父类的实现时,这个时候只能用继承。
分享个我常用的Category
.h 文件
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37 <span class="hljs-class"><span class="hljs-keyword">@interface</span> <span class="hljs-title">UIView</span> (<span class="hljs-title">frameAdjust</span>)</span>
<span class="hljs-comment">// 左上角x坐标</span>
- (<span class="hljs-built_in">CGFloat</span>)x;
- (<span class="hljs-keyword">void</span>)setX:(<span class="hljs-built_in">CGFloat</span>)x;
<span class="hljs-comment">// 左上角y坐标</span>
- (<span class="hljs-built_in">CGFloat</span>)y;
- (<span class="hljs-keyword">void</span>)setY:(<span class="hljs-built_in">CGFloat</span>)y;
<span class="hljs-comment">// 宽</span>
- (<span class="hljs-built_in">CGFloat</span>)width;
- (<span class="hljs-keyword">void</span>)setWidth:(<span class="hljs-built_in">CGFloat</span>)width;
<span class="hljs-comment">// 高</span>
- (<span class="hljs-built_in">CGFloat</span>)height;
- (<span class="hljs-keyword">void</span>)setHeight:(<span class="hljs-built_in">CGFloat</span>)height;
<span class="hljs-comment">// 中心点x</span>
- (<span class="hljs-built_in">CGFloat</span>)centerX;
- (<span class="hljs-keyword">void</span>)setCenterX:(<span class="hljs-built_in">CGFloat</span>)x;
<span class="hljs-comment">// 中心点y</span>
- (<span class="hljs-built_in">CGFloat</span>)centerY;
- (<span class="hljs-keyword">void</span>)setCenterY:(<span class="hljs-built_in">CGFloat</span>)y;
<span class="hljs-comment">/** 获取最大x */</span>
- (<span class="hljs-built_in">CGFloat</span>)maxX;
<span class="hljs-comment">/** 获取最小x */</span>
- (<span class="hljs-built_in">CGFloat</span>)minX;
<span class="hljs-comment">/** 获取最大y */</span>
- (<span class="hljs-built_in">CGFloat</span>)maxY;
<span class="hljs-comment">/** 获取最小y */</span>
- (<span class="hljs-built_in">CGFloat</span>)minY;
<span class="hljs-keyword">@end</span>
.m 文件
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69 <span class="hljs-class"><span class="hljs-keyword">@implementation</span> <span class="hljs-title">UIView</span> (<span class="hljs-title">frameAdjust</span>)</span>
- (<span class="hljs-built_in">CGFloat</span>)x{
<span class="hljs-keyword">return</span> <span class="hljs-keyword">self</span><span class="hljs-variable">.frame</span><span class="hljs-variable">.origin</span><span class="hljs-variable">.x</span>;
}
- (<span class="hljs-keyword">void</span>)setX:(<span class="hljs-built_in">CGFloat</span>)x{
<span class="hljs-keyword">self</span><span class="hljs-variable">.frame</span> = <span class="hljs-built_in">CGRectMake</span>(x, <span class="hljs-keyword">self</span><span class="hljs-variable">.y</span>, <span class="hljs-keyword">self</span><span class="hljs-variable">.width</span>, <span class="hljs-keyword">self</span><span class="hljs-variable">.height</span>);
}
- (<span class="hljs-built_in">CGFloat</span>)y{
<span class="hljs-keyword">return</span> <span class="hljs-keyword">self</span><span class="hljs-variable">.frame</span><span class="hljs-variable">.origin</span><span class="hljs-variable">.y</span>;
}
- (<span class="hljs-keyword">void</span>)setY:(<span class="hljs-built_in">CGFloat</span>)y{
<span class="hljs-keyword">self</span><span class="hljs-variable">.frame</span> = <span class="hljs-built_in">CGRectMake</span>(<span class="hljs-keyword">self</span><span class="hljs-variable">.x</span>, y, <span class="hljs-keyword">self</span><span class="hljs-variable">.width</span>, <span class="hljs-keyword">self</span><span class="hljs-variable">.height</span>);
}
- (<span class="hljs-built_in">CGFloat</span>)width{
<span class="hljs-keyword">return</span> <span class="hljs-keyword">self</span><span class="hljs-variable">.frame</span><span class="hljs-variable">.size</span><span class="hljs-variable">.width</span>;
}
- (<span class="hljs-keyword">void</span>)setWidth:(<span class="hljs-built_in">CGFloat</span>)width{
<span class="hljs-keyword">self</span><span class="hljs-variable">.frame</span> = <span class="hljs-built_in">CGRectMake</span>(<span class="hljs-keyword">self</span><span class="hljs-variable">.x</span>, <span class="hljs-keyword">self</span><span class="hljs-variable">.y</span>, width, <span class="hljs-keyword">self</span><span class="hljs-variable">.height</span>);
}
- (<span class="hljs-built_in">CGFloat</span>)height{
<span class="hljs-keyword">return</span> <span class="hljs-keyword">self</span><span class="hljs-variable">.frame</span><span class="hljs-variable">.size</span><span class="hljs-variable">.height</span>;
}
- (<span class="hljs-keyword">void</span>)setHeight:(<span class="hljs-built_in">CGFloat</span>)height{
<span class="hljs-keyword">self</span><span class="hljs-variable">.frame</span> = <span class="hljs-built_in">CGRectMake</span>(<span class="hljs-keyword">self</span><span class="hljs-variable">.x</span>, <span class="hljs-keyword">self</span><span class="hljs-variable">.y</span>, <span class="hljs-keyword">self</span><span class="hljs-variable">.width</span>, <span class="hljs-keyword">self</span><span class="hljs-variable">.height</span>);
}
- (<span class="hljs-built_in">CGFloat</span>)centerX{
<span class="hljs-keyword">return</span> <span class="hljs-keyword">self</span><span class="hljs-variable">.center</span><span class="hljs-variable">.x</span>;
}
- (<span class="hljs-keyword">void</span>)setCenterX:(<span class="hljs-built_in">CGFloat</span>)x{
<span class="hljs-keyword">self</span><span class="hljs-variable">.center</span> = <span class="hljs-built_in">CGPointMake</span>(x, <span class="hljs-keyword">self</span><span class="hljs-variable">.center</span><span class="hljs-variable">.y</span>);
}
- (<span class="hljs-built_in">CGFloat</span>)centerY{
<span class="hljs-keyword">return</span> <span class="hljs-keyword">self</span><span class="hljs-variable">.center</span><span class="hljs-variable">.y</span>;
}
- (<span class="hljs-keyword">void</span>)setCenterY:(<span class="hljs-built_in">CGFloat</span>)y{
<span class="hljs-keyword">self</span><span class="hljs-variable">.center</span> = <span class="hljs-built_in">CGPointMake</span>(<span class="hljs-keyword">self</span><span class="hljs-variable">.center</span><span class="hljs-variable">.x</span>, y);
}
<span class="hljs-comment">/** 获取最大x */</span>
- (<span class="hljs-built_in">CGFloat</span>)maxX{
<span class="hljs-keyword">return</span> <span class="hljs-keyword">self</span><span class="hljs-variable">.x</span> + <span class="hljs-keyword">self</span><span class="hljs-variable">.width</span>;
}
<span class="hljs-comment">/** 获取最小x */</span>
- (<span class="hljs-built_in">CGFloat</span>)minX{
<span class="hljs-keyword">return</span> <span class="hljs-keyword">self</span><span class="hljs-variable">.x</span>;
}
<span class="hljs-comment">/** 获取最大y */</span>
- (<span class="hljs-built_in">CGFloat</span>)maxY{
<span class="hljs-keyword">return</span> <span class="hljs-keyword">self</span><span class="hljs-variable">.y</span> + <span class="hljs-keyword">self</span><span class="hljs-variable">.height</span>;
}
<span class="hljs-comment">/** 获取最小y */</span>
- (<span class="hljs-built_in">CGFloat</span>)minY{
<span class="hljs-keyword">return</span> <span class="hljs-keyword">self</span><span class="hljs-variable">.y</span>;
}
<span class="hljs-keyword">@end</span>
后记
Category在项目中的运用不仅仅这些,以上只是抛砖引玉。那么现在问题来了:想必看官们也有自己的一些使用心得吧,真心求分享(不分享的木JJ,自己看着办😡)。另,有任何问题欢迎提出😃
原文链接:http://www.jianshu.com/p/8f2b173263f9
著作权归作者所有,转载请联系作者获得授权,并标注“简书作者”。
iOS开发——Category在项目中的实际运用